
Kamil Filipowicz
Senior Broadcast Motion Designer,
3D Generalist & Virtual Studio Artist
DESIGN
Showreel.
Showreel.
What I do.
What I do.
ANIMATION
Broadcast Design
Graphics for modern broadcast production.
TV Show Packages
Complete on-air graphics for TV formats.
Studio Screen Visuals
Visual content for studio displays and LED screens.
2D/3D Motion Graphics
Animation for TV, events and brands.
Virtual Studio Scenes
Virtual sets and digital studio environments.
Event Visuals
Motion visuals for live events and stage screens.








































Tools.
Tools.
RENDER
After
Effects
Substance
Painter

Cinema 4D
Octane
Render

Unreal
Engine
Photoshop
Illustrator
About.
About.
EXPORT
I’m a Senior Broadcast Motion Designer, 3D Generalist and creator of virtual studio environments. For over 10 years, I have been designing and delivering visual content for television and entertainment.
I lead projects from concept and style development, through 2D and 3D animation, to the final broadcast-ready delivery. My work includes complete TV graphics packages, on-air graphics, large-format screen visuals and scenes for virtual studios.
I understand the realities of broadcast production very well — from working under time pressure and optimizing assets to smooth collaboration with directors, producers and technical teams.
Selected Projects.
Selected Projects.
DELIVERY

WOŚP
2017–present
Screen visuals / 2D & 3D animation
Since 2017, I have been contributing to the visual identity of the Grand Finale of WOŚP — one of the largest and most demanding live television events in Poland. I create large-scale screen visuals, 3D environments and dynamic animations that help shape the energy of the main studio. My role is to deliver visuals that not only look strong on camera, but also perform reliably in the demanding conditions of live broadcast.
Tools: Cinema 4D, Photoshop, After Effects, Octane Render






Kocham Cię Polsko!
2026
TV show package / Broadcast graphics / 2D & 3D animation
Tools: Cinema 4D, Photoshop, After Effects, Octane Render
I designed and delivered the complete visual package for the entertainment format Kocham Cię, Polsko!. I was responsible for the entire creative process — from the 3D opener, through an extensive on-air graphics system including clocks, scoreboards and transitions, to dedicated visuals created for each episode. The result was a complete and cohesive broadcast package that gave the show a modern look and smoothly supported the mechanics of the format.





CICHY FRONT
2024
Screen scenography / Unreal Engine / Choreography-synced animation
Tools: Illustrator, After Effects, Photoshop
A virtual city created in Unreal Engine, together with camera animation prepared for a performance in Mam Talent. The screen content was synchronized with the choreography so that the movement of the scene and camera perspective matched the performer’s actions on stage.







Mam Talent!
2024
Screen scenography / Unreal Engine / Choreography-synced animation
Tools: Illustrator, After Effects, Photoshop
A virtual city created in Unreal Engine, together with camera animation prepared for a performance in Mam Talent. The screen content was synchronized with the choreography so that the movement of the scene and camera perspective matched the performer’s actions on stage.

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20 Lat LIDL
2022
Anniversary event visuals / 3D animation / Event branding
Tools: Cinema 4D, After Effects, Octane Render
Creation of the main 3D opener and selected animations for an event celebrating the 20th anniversary of the LIDL brand. I was responsible for the full process — from the original concept, through scene building, lighting and texturing, to animation, final rendering and compositing.






Mecz Gwiazd
2025
TV show package / Broadcast graphics / 2D & 3D animation
Tools: Cinema 4D, Photoshop, After Effects, Octane Render
Concept development and full visual execution for the televised Mecz Gwiazd event for TVN. I was responsible for the entire process — from the initial visual concept, through the production of the 3D opener and key broadcast assets, to scene building, lighting, texturing, animation, final rendering and compositing.





Nie Pozwól Sobie Odebrać Głosu
2025
Social campaign / Compositing / Post-production
Tools: After Effects, Cinema 4D, Photoshop, Red Giant
A video campaign created for NASK, consisting of three spots built around the integration of interfaces and screen-based elements into live-action footage. My work included compositing, keying and the preparation of visual effects supporting the campaign’s narrative.








Pol'and'Rock Festival
2022–present
Event graphics / LED screen content / Motion design
Tools: Illustrator, After Effects, Photoshop
Thematic animations created for PolandRock Festival as part of the event’s visual identity and content displayed on LED screens. The project included visuals tailored for large-format display, the stage environment and the high-energy atmosphere of a live music festival.


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Tarczyński
2024
LED screen content / Anamorphic animation / Motion design
Tools: After Effects, Cinema 4D, Octane Render, Substance Painter
Production of a 5 minute visual piece for a large - format LED screen. The project involved bringing dozens of the brand’s products into a 3D environment and turning them into a dynamic animation. I was responsible for the full technical side of the project, including camera perspective setup and render curvature tailored to the screen parameters, which made the spatial illusion possible. I led the project through the entire production pipeline from modeling to final render.





Empik
2020
TV commercial / Event promo / Motion design
Tools: Cinema 4D, After Effects, Photoshop
A series of TV commercials and promotional spots created for the Bestsellery Empiku event as part of a wider campaign promoting the brand and its flagship event, for which I also developed the visual setting.






Kto To Wie?
2023
TV show package / Broadcast graphics / 2D & 3D animation
Tools: After Effects, Cinema 4D, Unreal Engine
Development of the visual style and full visual package for the TV show Kto To Wie?. I was responsible for the entire process — from the initial identity concept, through the production of the opener and on-air graphics system, to building a 3D city for the virtual studio. The work included modeling, lighting, animation and technical preparation of the environment in Unreal Engine.






Konferencja Mastercard
2026
LED screen content / Environment Design / Unreal Engine
Narzędzia: After Effects, Unreal Engine
Visual concept and execution of a 3D screen scenography for a Mastercard conference. I was responsible for the full process — from the initial idea of a future city visualization, through building and optimizing the environment in Unreal Engine, to lighting, animation and final rendering of the dynamic backgrounds.




WTF1
2024
Intro / Track visuals / 3D animation / YouTube
Tools: After Effects, Cinema 4D, Octane Render, Substance Painter
Creation of the opener and race track visuals for the show WTF1. I carried the project through every stage of production — from shaping its raw, motorsport-inspired style to the final render. The work included modeling, advanced texturing in Substance Painter, scene lighting, 3D animation and compositing.




Film "Poljak Na Pustyni"
2026
Virtual production / Environment Design / Unreal Engine
Tools: Substance Painter, Unreal Engine
Preparation of a digital set for a Virtual Production workflow. I created a desert location from terrain shaping and asset texturing in Substance Painter to final look development and lighting. The entire environment was optimized for real-time use on an LED volume, ensuring a fully responsive background on set.




KSW
2020
Projekt logotypu / Animacja 3D
Tools:Cinema 4D, After Effects, Photoshop
Logo visuals created for special editions of KSW, including the original logo design and its development into a three-dimensional form. The materials were produced as part of the event’s visual package.






Afterimage
2025
Projekt autorski / Wizualizacja 3D / Key visual
Tools: Cinema 4D, Octane Render, Red Giant
A stylized 3D project depicting a stage and music backstage environment, developed as a visual concept for a music release, promotional materials and album artwork. Built in a black-and-white aesthetic, the piece was designed to emphasize mood, atmosphere and a strong stage-driven character.






Rocky Fall
2024
Projekt autorski / Environment art / Unreal Engine
Tools: Unreal Engine, After Effects, Red Giant
A stylized 3D environment created as a study project focused on developing environment art skills. Rocky Fall was built as a technical and visual exercise, combining cinematic framing with carefully crafted environmental detail.








SNL Polska
2017
Broadcast graphics / Episode package / Broadcast design
Tools: Cinema 4D, After Effects, Photoshop, Illustrator, DaVinciResolve
Visual materials created for the weekly live episodes of SNL Polska, forming the visual package for each edition. The project was developed with the fast production pace and the specific demands of a live television format in mind.




More Projects.
More Projects.


















